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Human-Centered Design

Three different face shape fabrications sit on a lab table.

We design AR glasses around the many ways people experience our three-dimensional world. By understanding how people perceive and interact with their environment, we create technology that enhances everyday life. Each design choice is built to adapt to the user, not the other way around.

Form Factor

Everyone’s welcome

Our goal has always been to democratize access to AR as much as possible. Countless years of testing and refinement with numerous prototypes, along with in-depth research and user testing, have helped us optimize our designs for people of all different shapes and sizes. We want to bring the power and magic of see-through AR to everyone — and we get a little closer to this goal every day.

Grounded in Data

Designing for insight, speed, and scale

A test subject sits in a human factors lab as a researcher captures a head scan.

With one of the largest private data libraries on human head variation and ergonomics, our 3D models and prototypes are based on measurements from everyday people.

Our expert engineers and design teams iterate with speed and refine with precision. Our internal facilities mean we can model and prototype rapidly with reduced costs.

A test subject sits in a human factors lab as a researcher captures a head scan.
A grid of human head scans representing the diversity of AR device users.

Biometric-Informed Design

Designed for human variation

A grid of human head scans representing the diversity of AR device users.

Every design starts with the diversity of people in mind. With nearly 2,000 head scans and robust biometric data points, our extensive database informs our detailed understanding of face shape, eye position, and human geometry. We've created a world-class foundation for understanding variations in head and facial anatomy. Those insights help us design AR devices that offer visual clarity to all-day wearability — all while feeling like they were custom made for each user.

User Experience

Designed for interaction

Two people use augmented reality headsets to interact with a three dimensional architectural rendering in a brightly lit office.

AR must feel intuitive, not intrusive. Our UX team blends spatial design, input systems, and perception tech to create experiences that feel native to the physical world and are optimized for comfort, task, and context.

Two people use augmented reality headsets to interact with a three dimensional architectural rendering in a brightly lit office.