For Developers

Magic Leap Live Recap: Magic Leap One Hardware

In episode 2 of 'Magic Leap Live,' we discussed all things Magic Leap One, showed the recent Abductor sample and showcased some creations from our developer community.

We hope you’re spending the first Wednesday of every month tuning into Magic Leap Live, our livestream series for creators, by creators here at Magic Leap. It’s a great way to hear directly from the people working on Magic Leap One, Creator Edition - the teams designing new spatial computing experiences, and translating the collective knowledge of the company into resources to help developers.

For our second episode, we were thrilled to welcome Shanna De Iuliis, Sr. Technical Marketing Manager, as our special guest. Shanna leads the demo team here at Magic Leap and knows the Magic Leap One platform inside and out.

To start things off, Shanna gave a detailed walkthrough of Magic Leap One, Creator Edition. First, Magic Leap One may be different than anything you’ve used before – it’s a spatial computer, with your world as the desktop. Spatial computing is about releasing your content into the environment, with context of the user’s surroundings. Second, she introduced the concept of lightfields (you may have heard us mention the term before). The human eye needs light to see objects, color and depth. Magic Leap One uses Digital Lightfield photonics to mimic the way that light bounces off objects and reflects it into the eye. It works with, instead of against, actual human biology.

Then, the moment many were waiting for. Shanna brought a Magic Leap One, Creator Edition with her onto the set, walking through detailed specifics of the hardware.


Lightwear: Shanna walked viewers through the various cameras, mics, speakers and other features found on the head-worn part of Magic Leap One. She pointed out the external-facing cameras and mics that the device uses to collect information about the environment, the speakers that sit just above the ears delivering spatialized audio (an audio system that enables digital elements to sound like they are actually in the room, which makes an enormous difference in the believability of a spatial computing experience), and inward-facing cameras that can be used to determine where the user is looking (and even as an input method). The Lightwear will also feature interchangeable parts – the nose piece and brow pad can be swapped out to ensure best fit and best experience with the digital content’s placement and interaction with the user’s environment.

Lightpack: The Lightpack is a computational powerhouse, powering the spatial computing experiences that users will be able to enjoy with Magic Leap One. It features the power button, LEDs that give you information about what the Lightpack is doing (for example, powering up), and a USB port that is primarily used for charging. For devs, it’s a way to plug Magic Leap One directly to a computer to push development content to the device.

Control: The handheld, 6DoF control also has a button, which works as a power button as well as home button for Magic Leap One. One press pulls up the Launcher, where users can select different applications. The Control also features a touchpad, haptics and a ring of LED lights offering information about what the device is doing.

Shanna then demonstrated how Magic Leap One is worn, clipping the Lightpack into her pocket (take note: it’s not to be worn on a belt! It needs to be anchored solidly), and showing how to open the Lightwear to place it on the head and adjust for fit. Interesting thing to note here is the pitch, or angle, at which Magic Leap One is worn for optimum fit and weight distribution. Compared to other head-worn accessories or devices, it may seem a little unusual, but Shanna ensured viewers that it does result in the best viewing angle and comfort. She spoke briefly about the out-of-box experience – when you first put on the device you’ll be guided through set-up, and there is a fit tool and eye calibrator to make sure digital content will be placed correctly for you to view it in your world.

We encourage you to watch the full livestream video where Shanna shares additional info about developing for spatial computing, urging devs to “think out of the box,” breaking away from how we’ve traditionally been bounded by screens to deliver digital experiences. Also, encouraging developers to consider how much content they include in the first applications they deliver to users (that is, don’t overwhelm users by introducing too many, or too intense, elements right off the bat.)

The livestream also featured some interesting demos and creations from our Magic Leap development community, including Sadao Tokuyama and nazg. Our host, Alan Noon, also shared the latest Magic Leap developer news: a new version of the SDK, new sample project (Abductor) and new tutorial. Sign up for our Creator Portal today for access to these tools and projects!

We hope you enjoyed our latest Magic Leap Live and encourage you to tune in every month for the latest news and announcements for Magic Leap developers, along with more about Magic Leap One, Creator Edition. For July, we’ll catch you right after the holiday. Join us for Episode 3 on July 11!

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